﻿using System;
using System.Collections.Generic;
using System.Text;
using RegionInterface;
using Common;
using UnityEngine;


public interface IMonsterHandle : IUnit
{
    float FindRadius { get; set; }
    float AttackRadius { get; set; }
    float AttackInterval { get; set; }
    float WalkSpeed { get; set; }
    MonsterState State { get; set; }
}

